![]() 05/18/2020 at 10:15 • Filed to: Caught in a landslide no escape from reality | ![]() | ![]() |
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![]() 05/18/2020 at 10:19 |
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That’s really cool. I do wish they had gone a little further with it. All that tech and... a wave. I’m not hating on it...I just got bored after the second splash.
Such is the nature of loops.
![]() 05/18/2020 at 10:22 |
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![]() 05/18/2020 at 10:25 |
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It’s neat, but the constant angle is really annoying. Why is the room square and level but the water on a 45° tilt?
![]() 05/18/2020 at 10:39 |
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Awesome. Would be amazing if they could somehow sync this with the ambient wind conditions (waves affected by speed/direction).
![]() 05/18/2020 at 10:53 |
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Natural looking waves are one of the most difficult things to model. The fast Fourier transforms used are pretty intense and the best ever animated use (at the time) was in the movie Tin Tin. These days we have a lot more computing power and high enough definition to show the little changes that our eyes don't focus on but do perceive as wrong if they're missing. Of the things they could model to show off this tech, they made the right choice imho.
![]() 05/18/2020 at 11:02 |
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I’d be a little concerned if the local wind was strong enough to cause waves like that...
![]() 05/18/2020 at 11:07 |
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Haha - clearly with a 10x multiplier or something. Would just be awesome if it was relatively calm on a still day, and sloshing around like crazy on a blustery day. Like a super-high-tech weather vane.
![]() 05/18/2020 at 11:13 |
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That is so cool. I would love to see that in person.